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Showing posts with label agent carter. Show all posts
Showing posts with label agent carter. Show all posts

Tuesday, 3 March 2015

A Week in Stories - March 3

TV

 Agent Carter - "Valediction"

I am very much hoping for a second season of Agent Carter, but if this is all we ever get, I will also be satisfied. They didn't leave anything hanging, wrapping things up in satisfactory, if not mind-blowing fashion. It's interesting. The big fight at the end was between two women, which is often a way of shoving a female character to the side. In this case, however, these were two women who we repeatedly saw, not only beat, but destroy every man they fought during the entire series, and so, instead of a sideshow, this was a well-deserved clash of the titans.  It's a nice twist on an oh-so-tired trope.

I read one review that wished the fight had been longer. I was satisfied with how long it was. They had more important things to pack into that hour! Like Sousa's plan in the warehouse. I was so pleased with that. And that he asked Peggy out at the end. I might have a slight crush on Enver Gjokaj, so you can all be quiet out there in the peanut gallery.

And, of course, it's no mistake that the end mirrored very nicely the ending of the first Captain America movie, but with a different outcome. Good job.

Arrow - "Nanda Parbat"

Well, I did not see that coming. And I have no idea what it will mean from now on. This season seems to be about Oliver and his crew growing apart, with them assuming their own roles, and more specifically, some concerns about the choices he's been making. Justifiable concerns, most of the time. This was a big, bold move, and if you haven't seen this episode, I am not going to tell you. I will be very, very interested to see.

Also, Felicity and the Atom, huh? I doubt it will last, but still, it was fun.

Roleplaying Games

Shakespeare, VA

I ran the second session of "Shakespeare, VA," and for the most part, that went very well. The supernatural creepy stuff I'm planting through with a light hand seems to be grabbing people, and I'm enjoying the hell out of the theatre stuff.

One of my players is worried, though, about not being able to keep up with the theatre references, so I'm trying to figure out how to help him find entry into that world without throwing that stuff out the window. Any ideas?

I can't talk about it very much quite yet, but I managed to make an NPC one character thought she would hate decidedly likeable, which was my master plan. Her spotlight episode is coming up in only two more sessions, so then it will be time to test that.

Also, my husband is really awesome at reading Shakespeare and I find that very sexy.  Good acting, whew!

Paper Dolls

We didn't officially play this week, and yet, we really have. It was an off week for this weird three-characters-each, three-alternate-worlds game, and yet, we've been filling in some gaps by writing scenes by email. One of my characters, Bee, whom I'm feeling very protective of these days - she's so broken - has really screwed up her relationship with her husband, Kyle. But we've never seen what that relationship was like when it was good. 

So, the player who has been playing Kyle for me (and he's barely an NPC anymore, he's a fully-realized character) and I wrote three scenes covering their first meeting, first date, and when they found out she was pregnant, only three months into the relationship. They aren't full of drama, but they're so incredibly sweet. It's given me a much clearer idea of what their relationship was like before her anxiety and post-partum issues made her freak out and run for the hills. And also a stronger reason to try to fight to save it.

Then that player also wrote a scene between Kyle and one of her own characters, as we'd never be able to do that at the table unless someone took on a character that is very much hers. That was pretty devastating.

And I'd decided that Bee, while she was separated from her 4-month-old daughter and being held captive, was going to have a mystical experience. That may sound weird, but it makes total sense in context to me - particularly since she's always had trouble with religion, and her husband is a priest, so it's been something that they've never shared. Initially, I thought I was going to play it out during out next session, but then I realized that a) the utter despair that precedes it I couldn't play without alarming Melissa's neighbours, and b) the mystical experience itself would be so internal that there's no way I get it across effectively to the other players.

So I wrote three pages yesterday about how that happened for the other two players to read, and I'm very happy with them.

These two other people and I have been playing a roleplaying game through prose for the better part of a year, and it is far over 300 pages long at this point. So we've taken what we learned there, and are using it to supplement a game that mostly, we play in person, in a living room, acting out the scenes. The supplementary material, though, has been there to support the main action, and has really enriched it. I can't wait for next Monday when we can see what happens from here.

Tuesday, 24 February 2015

A Week In Stories - February 24

Let's see if I can be a little less long-winded about the roleplaying games, shall we? I make no guarantees. However, let's start with TV, with all three of the shows I watch regularly right now:

TV

The Flash - "Fallout"

Hey, we finally got to see Victor Garber in the present! Nifty!

And yet again, this show did what I like it for - it didn't hold its secrets too dearly. Joe told Barry what he'd discovered, leading to mental repercussions of future failure. Again, far more interesting than withholding it and waiting for the shoe to drop. No Linda this episode, though. Too bad.

And Grodd at the end! Eep!

Agent Carter - "Snafu"

The moment I liked best in this one was how quickly Sousa and Thompson believed Carter when she finally started to come clean. I had a theory that both of them wanted to hear that she was innocent, and how, and would jump at the chance. They both arrived there through very different means (and Peggy nails them on how they have refused to really see her as a person), but it was a nice moment of development for both. The end of the episode too, we had a consequence that I quite liked. I was upset with the death at the end of Agents of SHIELD midseason - because I wasn't sure who it mattered to, among the other characters. I mean, really mattered to. Who was that character important to? If I'm drawing a blank, you have an issue.

In this case, the character wasn't personally important, but will leave a major gap, and so it worked. Also, while we were given some good emotion, it didn't feel forced. I like my shows to have consequence. I just don't like it when those consequences are, in fact, inconsequential. (Also, on Agents of SHIELD, they had been squandering that character all season. Boo. I still love you, Agents of SHIELD. Just make the next death matter to someone, if you're going to go down that path.)

Arrow - "The Return"

Yet again, they aren't holding back secrets, even though this one could tear Thea apart. I am applauding, yet again, how they go right for the meat, and then the fallout. Thea knows the worst about Malcolm Merlyn, and she is pissed. Rightfully so, and I'm glad they're backing off from trying to make him a misunderstood villain that maybe we should like. I love John Barrowman, but he's doing a great job playing a bad guy here. Don't wreck it.

It was also unexpectedly emotional to see Tommy in flashback. I'd forgotten how much I liked that character!

Roleplaying Games

Shakespeare, VA

We finished character creation for the new game I'm running, using a Drama System setting, but playing using PrimeTime Adventures. It's set in a small town in Virginia with a world-class Shakespearean festival. I am leaning away from the meth use and more towards theatre politics and weird things that live out in the woods.

We played about half a session, and I didn't really get a chance as the GM to push anyone very hard yet, but it was really good for setting the scene. (This is mostly because I wasn't really sure what people's character issues were going to be until just before the game began.)

It started off with a readthrough of the play they're doing in the game, which is Macbeth, because if you want weird and creepy, and a story of ambition and dramatic falls, it's got to be Macbeth.   I had little one page scenes from the play for people to read interspersed with the characters setting up their relationships, and I was happy with that. It's already been requested that I dig out a longer one for next episode. I am happy to do so. (One character didn't get to read, as she got screwed out of a part, and hired on as a stagehand. So she mouthed the lines while I read Lady McB's part. I think that worked well.)

As a cast, we have a Black actor in his 30s trying to recover from a disastrous play he did with a certain director, for which he took a lot of flack. He got the break of playing McB, but then discovered they'd brought that certain director on when the last one disappeared. We have a young actor who has returned home to this small town to play Banquo, but is also reeling from his sister's recent death. We have a local man who always wanted to try acting but was afraid, and unexpectedly got cast as MacDuff. We have a local young woman who never left home for her big break, telling herself it was for the best.

I think I did a good job of making the director universally hated within minutes, which was the goal. Bill's character needs him as a nemesis, so no point in trying to make him beloved. A couple creepy things started to happen right away, with the actor playing McB running into the local eccentric in the woods, and the actor playing Banquo coming across what appears to be the ghost of his dead sister in an alley, with her mouth sewn shut.

I have no idea where we're going from here, but I am looking forward to it!

Paper Dolls

Last night, we played another session of this game, in which we each play three versions of one character, and it is mostly notable because a couple of characters, who had certainly had villainous tendencies, crossed the line into doing truly terrible things. To wit, stealing a four-month-old from her mother. To be precise, one of my characters was insanely jealous that another of my characters (a version of her from another world) had a baby, and, with the help of someone else, devised a plan to steal the baby. The mother is a wreck, as you might imagine.

Which was difficult to play, to find the line between committing to that emotion, while not screaming and wailing so loudly that Melissa and Stew's neighbours might get worried. Heartbreaking. That poor character (her name is Bee) is so fragile emotionally anyway, and this might really destroy her. Or change her. We'll see.

It's been fun finding those lines between playing the same person, but having them be notably different. We're all trying to be Tatiana Maslany here, and it works surprisingly well. There were some major shocks, and the plot line moved forward in a way it hasn't for an episode or two, so I am happy.
 

Tuesday, 17 February 2015

A Week In Stories: February 17

The Dust Cover Dust-Up is done, my favourite books have been revealed for a week now, and I'm left with a bit of a hole in my blog schedule. Thursdays, I've decided, will be taken up by a more regular edition of my old science fiction story reviews. What to do with Tuesdays?  I'm reading up a storm right now, but not really enough to regularly finish four books a week.

Then, prompted by a book, I started to think about stories, and how much I'm a story addict. It doesn't matter what form they come in. Books are my favourite medium, but I also take in TV, movies, roleplaying games, anything that will bootleg a little more story into my life.

So I'm going to try an experiment in writing brief paragraphs about the other stories I've interacted with each week, and any thoughts they might have sparked. It should perhaps go without saying that there may be spoilers, although I'll try not to go overboard.

Movies

Safety Not Guaranteed

We actually watched two movies this week. How weird is that? (We were both sick at different points in the week, so there was more sitting around and watching things than normal.) I liked Safety Not Guaranteed. The dialogue was good, the themes about trying to get back the past were interesting. This movie would probably not have worked without Audrey Plaza, but because it had her, it really did. It's surprisingly sweet.

How To Train Your Dragon 

I have just one question. Among these Vikings, why are all the parents Scottish and all the kids American?

Also, Bill and I kept talking for Toothless like he was one of our cats. ("I noms you? Okay, I noms you.")


Overall, this was fine, but not spectacular. I got distracted during the last 15 minutes by some health issues I've been having (sore shoulder), but Bill assures me the good guys won.

Television

The Flash - "The Nuclear Man"

When my husband and I sit down and talk about this show and Arrow, the one thing we often remark on as a strength of both is that they don't drag out secrets. They push the story forward, often in interesting ways, and don't sit on something for a whole season and have a revelation at the end. So in this episode, we not only find out what happened to Ronnie, we find out a whole lot more about the night Barry's mother was killed.

Also, when Joe told Cisco that he thought Dr. Wells was possibly a murderer, Bill and I cheered and high-fived, since we've been saying for a couple of episodes that Joe is too good a detective to not at least explore that. I love Joe. The relationship between Barry and Joe is the best part of the show.

Agent Carter - "A Sin To Err"

Agent Carter has been so much fun to watch. We keep remarking that Peggy doesn't just win fights, she destroys her opposition. There were a couple of moments that stood out for me - the scene in the alley with Sousa (that might also be my crush on Enver Gjokaj talking), and of course Lindsay Fonseca finally getting something to do. I've really enjoyed Peggy's arc, and in general, they've done a masterful job of making the sexism Peggy has to deal with the main focus of the series without making the whole experience less than fun. Bill keeps calling it the anti-Mad Men.

Arrow - "Canaries" 

Laurel is not my favourite character, but it's better than last season. This was mostly her episode, coming to terms with becoming the Black Canary. The writers continue to give Emily Bett Rickards the best lines, even when she's mostly in the background, and she just kills them. I would do a lot to have the ability she has at delivering lines perfectly. Also, this was a great object lesson in how to take a reveal everyone has seen coming and turn it on its head. Thea's reaction to finally finding out Oliver is the Arrow was far more interesting than what we were expecting. They also took that creepy DJ and revealed his secret to everyone else only episodes after they let the audience in on it! This show teaches me so much about how the aftermath of a secret is more interesting than the suspense.

Roleplaying

Paper Dolls 

This is a hard game to explain. For one, we're playing without a GM or system. If we came up against a point in the story where we were arguing over what was going to happen next, we would probably pull a tarot card and let that guide where it would go. It hasn't happened yet. The biggest innovation in this one, though, is that, with three players, we're each playing three characters, giving us nine player characters. Each of us is playing three variations on the same person - think Fringe, where there are similarities between dimensions, but also important differences.

This was episode 5, and we're continuing to come up with interesting places to take the story, and unexpected outcomes. In particular for me this episode, one of my characters (named Trix) was bound and determined she was going to break up with her cheating girlfriend, but Melissa played the hell out of the girlfriend, and they are still together in a really unhealthy relationship.

Overall, I am having a blast. I miss having a GM sometimes - having to keep that part of my brain awake sometimes gets in the way of immersion into my characters, which is the most fun part of roleplaying as far as I'm concerned. Sometimes it feels like we're reaching for the heavy emotion in every single scene, and perhaps we need to find a way of leavening that with other types of scenes, for flavour and texture.
 
Seven Stars of Atlantis

My husband's pulp roleplaying game is drawing to a close, and three out of four characters have possession of a titular Star of Atlantis (huge gems with amazing powers). The fourth is the servant of the gems. He's a little worried about the implications of that, particularly since his girlfriend has possession of one of the stones and could make him do whatever she wants. (I play her. She hasn't yet.) Two big bad guys have two of the stones apiece, now bringing all seven on the table. Plus, we met Edgar Cayce this past session!

But what I want to talk about in this space is how I've just figured out what my character's looking for, now that she's not dying anymore. (Her name is Margot.) For the first two-thirds of the game, she was dying from what she thought was an Egyptian curse, but turned out to be a slow-acting poison. One of the other player characters was recently able to obtain the antidote for her, at the cost of seemingly betraying the group. That's going to lead to an interesting conversation in a couple of weeks, I hope.

When Margot thought it was a curse, she drove away the love of her life (Teddy) quite cruelly, because she feared it would spread to him. She decided that knowing he was hurting but alive was better than if he were there to give her comfort and ended up dying alongside her. Also that if he knew, he'd take the risk and stay by her side, something he has since agreed would have been the case.

It was an arrogant decision, as it took it entirely out of Teddy's hands. They're back together now, but in the meantime, he spent a year trying to hate her, and she spent a year afraid, alone, and in pain.

That's all background. This most recent session, Margot and Rex, the dashing adventure hero and her sometime bodyguard, had their biggest fight yet. (There have been a few. From Margot's perspective, she keeps trying to start to make peace, and then gets furious at him. I'm sure it looks different from the other side.) Margot and Su Li, the friend who got the cure for her, also had a big fight not long before the betrayal.

In both cases, people have remarked that Margot really seems to care what the others think of her. She broods on these fights after they're done more than you might think. After the last session, Bill asked if what was going on was that Margot really was afraid of being a spoiled rich girl, even though that's a title she owns to some degree. I think he's right, but I think it's more. I think the last year, in all its isolation and pain, has given her a real issue where she's afraid she's unlovable.

Part of this is that she's focusing on what people say to her instead of what they do, and so she's missing or misinterpreting whether or not they care about her. When Su Li called Margot a spoiled rich girl in the middle of a party and said she cared about nothing but herself, she's been carrying that hurt around far more than she has noticed that Su Li sacrificed her own freedom to get the antidote. (Mostly she hasn't noticed it because it looked a lot like betraying them and using Teddy's life as leverage to get a Star out of Margot.)

When Rex came thundering up the stairs to find out urgently whether or not his helping Su Li betray Margot and Teddy had gotten Margot the antidote she needed, Margot sees the part where he helped betray them, and then yet again forced her health to be a public issue when she was trying to keep it quiet. (She was going to wait until she knew whether or not the antidote worked before she got Teddy's hopes up. Rex forced it out in the open right away.) She doesn't see the part where he was terribly worried for her life.

And she dwells on the arguments, where Rex tells her she is cruel, selfish, spoiled, frivolous, and disappointing, and doesn't listen when she tells him to stop trying to be her "bodyguard, her father or her owner." He does feel paternal towards her, but she sees it as trying to control her life, and she hates it, and feels powerless because he refuses to listen to anything she says.

It feels like everyone is telling her she's horrible. (Since I play her, I'm a little protective. She is spoiled and arrogant. She's also open-handed, generous, loyal, resourceful, and indomitable. Nobody seems to mention those latter qualities.) This is even more of an issue because she's carrying some lingering hurt because Teddy didn't act the way she thought he would when he found out why she'd driven him away.

This one is completely unrealistic, but I think that in the year she spent alone and in pain, she concocted a fantasy about what would happen if Teddy found out she were dying - that he'd rush to her side, swear undying love, and it would all be terribly romantic. She held on to that to keep her going. Unsurprisingly, it didn't happen quite like that. He knew for a couple of weeks before he told her. He didn't sweep her into his arms and swear undying love. He tried to respect what she wanted and keep his distance, which is not what she actually wanted. She wanted him to be so crazy in love with her that he couldn't stay away. They're back together, but it hasn't been that passionate. Worst of all, she discovered an engagement ring in the bottom of his pack, and now that they're back together, it hasn't made a reappearance.

In this case, it's completely unrealistic. Teddy has his own stuff going down. For a long time, she was in too much pain for romance. Still, there's a lingering disappointment, but more than that, an underlying fear that he doesn't really love her. That Su Li was right, he's sticking around out of a sense of duty. That now that she's not dying, he's stuck with her, but he really rather wishes he wasn't.

Add that to big fights where people keep telling her she's a horrible person - and we go into the last two sessions with Margot feeling like most people hate her, and maybe she's unlovable. I don't know what that'll do to the final showdown, but it might do something.

Also, maybe I overthink my characters.

So, if you made it through all that (and I'll be a little surprised if you did), what stories snuck into your life this week?